Game Careers was fortunate to catch up with Richard Rouse III at GDC in San Francisco, where he was presenting his latest session on game design. Richard is a game designer and writer at Microsoft Game Studios, working on unannounced projects. Previously, he was narrative director on the Rainbow 6 franchise at Ubisoft Montreal. During a stint as Director of Game Design at Midway, he consulted on a wide range of titles, including Stranglehold and Wheelman.
Richard was studio creative director at Surreal Software and served as project lead, lead designer, and writer on the hit action/horror title, The Suffering, and its sequel, The Suffering: Ties That Bind. He has also contributed to Homefront and Drakan: The Ancients’ Gates. Known for his writing and lectures about game design and interactive storytelling, Richard wrote the book, “Game Design: Theory & Practice,” one of the most popular books on the subject.
In Richard’s exclusive interview with Game Careers, he provides insight on breaking into the world of Microsoft Game Studios: “Microsoft has a culture of wanting to get new talent in, straight out of college when possible. We also value experienced people who have worked in a number of different places and can really work with our partners, bringing lot of their own experience to the table to make games great.” Watch the full interview that follows: