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Robin Lacey met David Smith from Game Careers at the Develop conference in Brighton, UK. Robin Lacey is MD of Beatnik Games with its first title, Plain Sight, launched on 5th of April (Steam etc), Beatnik is also working with Channel 4 and Sony. Robin’s advice for those who would like a career in games: [...]
Rob Precious met David Smith from Game Careers at the Develop conference in Brighton, UK. Rob is Geomerics Vice President of Sales bringing years of middleware expertise, drawing on positions with companies such as Criterion to drive and develop global sales for Enlighten, Geomerics’ revolutionary real-time lighting technology. His advice for job seekers looking to work at [...]
Adam Boyes met David Smith from Game Careers at the Develop conference in Brighton, UK. He is a 15 year game industry veteran who has specialized in Production and Business Development. He has held positions such as Executive Producer at Midway and most recently he ran the Product Development group at Capcom US. At the [...]
Ricky Haggett CEO of HoneySlug met David Smith of Game Careers .BIZ at the Develop conference in Brighton 2010. Honeyslug are a small, North London dev studio who make interesting, original little titles across a number of platforms. Ricky started Honeyslug in 2008 with fellow Morpheme alumni Mark Inman and Nat Marco. In 18 months [...]
Hannah Crosby, Character Artist with Rare, met with Antonia Cullum of Women in Games Jobs at the Develop Conference in Brighton. Her advice on the qualities needed seeking a job in the games industry. “I think persistence; there are sometimes a limited number of roles, especially in character art out there so you might need [...]
Dajana Dimovska is CEO and Producer at Copenhagen Game Productions, currently producing physical spell-duelling game that aims for players to look at each other, rather than at the screen. She is one of the founders of Copenhagen Game Collective, network of game companies, non-commercial projects, and creative individuals with the agenda of developing and promoting [...]
As a graduate with a Masters Degree specialising in Business James joined Kuju in 1995. He was quickly promoted to Project Manager for titles such as Terracide, Halcyon Sun followed by a number of important prototypes and technology experiments that led to several signed titles. He moved on to become Executive Producer, most notably leading [...]
Mark Brassington is a 3D modeller at Jagex, a computer games design company. He loved computer games ever since he watched his Dad play Ghostbusters on his Commodore 64. He didn’t realise it was possible to make a career out of game design until he was deciding what course to do at university. “Some people [...]
In 2003, Guillaume de Fondaumière joined the video game development company Quantic Dream as Chief Operating Officer. He currently is co-CEO with David Cage, the founder and creative figure of Quantic Dream, CFO and executive producer of Fahrenheit, and Heavy Rain. He was elected President of the French video game trade body Association des Producteurs [...]
Andy Robson has been working in QA and test in the video games industry since 1994 when he joined Bullfrog Productions and ran the department as Head of Testing, working closely with Peter Molyneux. In 1998 he followed Molyneux to work at the newly formed Lionhead Studios as the Head of Testing. During this time, Andy [...]
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