Latest Interactive Jobs

Dan Pinchbeck, creative designer for thechineseroom game studio advises on jobs with indie studios

We met up with Dan Pinchbeck, creative designer for thechineseroom game studios back at the Develop conference. Dan joined Portsmouth University in 2003. He has a background in Drama, but he has worked in media, digital and technological arts practice using emergent technologies. His research is the significance of narrative within Computer Games, and on [...]

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Video Game Funding And How To Get It

Following on from last months Eurogamer Expo, our coverage continues with regards to careers in games advice. Today, GamesIndustry have posted a video shot from the expo in which they discuss the alternative routes to getting video game projects funded and the best way to pitch projects to potential supporters. Introduced by GamesIndustry International‘s very own [...]

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Jo Twist, CEO of games trade body UKIE speaks of thriving UK industry and advises on talent development.

Dr. Jo Twist, CEO of games trade body UKIE, met David Smith from Game Careers during the Develop conference in Brighton. A former journalist and content commissioner with the BBC and Channel 4, she was headhunted for this role. She tells Game Careers about the importance of UKIE for all in the games sector. Her [...]

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Gina Jackson, CEO of Women in Games Jobs speaks of exciting careers for women in the games industry.

Gina Jackson, CEO of Women in Games Jobs, met David Smith from Game Careers during the Develop conference in Brighton. A 20 year veteran of the games industry with companies like Ocean Software, Eidos and Nokia, she tells Game Careers about why the games industry offers a great career for women. “I really hope that [...]

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Chris Schmitz, Head of Production at Ubisoft Blue Byte talks to Game Careers at gamescom

Christopher Schmitz, Head of Production at Ubisoft Blue Byte talks to David Smith of Interactive Selection and Game Careers at gamescom in Cologne. Chris joined the games industry almost 20 years ago. After many years in localization and programming, he finally turned towards producing in 2001. Christopher joined Blue Byte in 2007 as Executive Producer for the Anno [...]

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UK Game Developers trade association, TIGA, has most successful jobs board for game developers.

A new jobs board was launched as part of the new web site for the UK Game Developers trade association, TIGA at the start of 2012. Built on the engine of DS Interactive Ltd’s very own Games Job Board the site boasts hundreds of senior level and mid level games industry jobs in the UK, China, [...]

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Jon Hare of Sensible Software gives Game Careers a games designer masterclass.

Jon Hare – founder of Sensible Software, one of the most successful European games development companies of the late 1980s and 1990s spoke to David Smith of Interactive Selection and Game Careers in Lyon. His advice on working in the games industry as a games designer: “You need to understand what the industry is, and [...]

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Matthias Hellmund, Head of Mobile Development for Exozet Games, talks to Game Careers

Matthias Hellmund, Head of Mobile Development for Exozet Games in Berlin (Germany) talks to David Smith of Game Careers and Interactive Selection at GDC Europe. Matthias studied Media and Computer Science at Hochschule Furtwangen University (Germany) with stopovers in Tampere (Finland), San Francisco and Berlin. Today, he leads the mobile unit of Exozet games, creating award-winning [...]

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John Mamais, Executive Producer at Polish studio CD Projekt RED talks to Games Careers

John Mamais, Executive Producer at Polish developer CD Projekt RED talks to David Smith of Interactive Selection and Game Careers at GDC Europe in Cologne, Germany. John started his career in games as a production assistant with Activision about 15 years ago, and worked at Virgin Sound and Vision, Digital Domain, Vivendi, and Acony before [...]

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Chee Ming Wong, Creative Director for Opus Artz in London talks to Game Careers at Gamescom

Chee Ming Wong, the Creative Director at Opus Artz has over 12 years of creative visualization and design experience, working with a diverse range of game & animation developers worldwide such as Visceral Games, Sucker Punch productions, 2K Marin & 2K Australia. His roles include being the External Creative Director on The Edge of Twilight, Art Consultant [...]

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